Phoenix Point Edit
Phoenix Point is the upcoming Turn Based Sci-Fi Horror game by Snapshot Games, lead by the designer of the original X-Com Julian Gollop.
In 2022, an unusual virus is discovered in melting permafrost, and by 2047 it has decimated the human population. The remaining survivors have gathered in isolated havens and have formed factions, each with their own beliefs and ideologies.
More about Stories can be found here.
The fine details are unknown at this stage and Snapshot Games will be releasing more details as the funding campaign continues, and then thereafter.
The combat will be turn based, squad based tactics.
Taken from the Fig Campaign:
Our tactical system is currently using something of a hybrid. Generally a character has potentially two actions per turn - movement and use of equipment. However, if an enemy is spotted while moving then the movement is halted and the player can react, either by moving or firing. This could happen multiple times per character movement. Additionally, Will Points are a very important factor. These can be used to extend movement, firing or add other actions to a soldier’s turn, depending on the abilities of the character or equipment in use.
Geoscape EditTaken from the Fig Campaign:
The geoscape gives you a strategic view of the world situation. From here you plan all your operations, construction, research and missions. Exploration is an important initial objective. You must attempt to make contact with havens, discover scavenging sites and locate special Phoenix Project sites. You can monitor the thick microbial mist rolling in from the sea which represents an increased threat of alien activity.
Fig Campaign Edit
On 19th April 2017, it was reported by Only Single Player that Snapshot Games were turning to Fig to crowdfund Phoenix Point. On the 25th April 2017, the campaign was made available to a limited number of Fig account holders, and to those who created a Fig account in direct response to Snapshot Games announcement of the release date of the campaign. On the 26th April 2017, the campaign was fully released. The funding goal was $500,000.
With a week, the funding goal was successfully reached, and as of 5th May 2017, the funding campaign had raised $556,786. On the 3rd May, Snapshot Games had released details on their Stretch goals - at $650,000, deployable vehicles would be implemented. At $850,000, a "Floating Phoenix Base" would be implemented.
The Fig Campaign ended on the 8th June, 2017, with a grand total of $765,948 funded, 153% of its funding goal. 10,134 people backed the game.
Release Date Edit
After a number of postponements, Snapshot Games are now looking to release Phoenix Point in September 2019.
Previously scheduled for initial release on Steam and GoG, it was announced on the 12th March 2019 that it will instead be released exclusively on Epic Games Store, with a release on Steam and GoG a year later.
The minimum system requirements are yet to be decided. However, they are planned to 'not to be too onerous' with 'plenty of options to optimise performance to run on low end machines.'
GOG: TBA / 2020
Steam: TBA / 2020
Epic Games Store: Yes
Console/PS4/XBox: 'a console port is not out of the question - they would come later'
Vulkan Support: 'Unity 3D supports Vulkan in version 5.6, which we are currently using.'
Phoenix Point will be available in the following languages:
These languages may be supported at a later date: